Pages: [1] 2 |
1. [Suggestion] Game mode - Territory Control - in Feedback/Requests [original thread]
Hi guys, So I was playing today and I had a thought for a new game mode which I summarise as territory control. In this game mode each CRU has a zone of activity or a 'Tac-net' Radius in which you can move around in but only if you own the CRU. ...
- by 5Y5T3M 3RR0R - at 2013.12.06 21:20:00
|
2. Minimap Improvements - in Feedback/Requests [original thread]
Vehicles and heavy turrets! I'm a driver and I can tell you that knowing the direction of a turret is key to understanding behaviour and acting effectively.
- by 5Y5T3M 3RR0R - at 2013.07.29 10:36:00
|
3. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
What can I say....they desperately need guidance and I'm tired of waiting for them to come up with something worth while.
- by 5Y5T3M 3RR0R - at 2013.07.23 11:47:00
|
4. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
It would take time to code but most of it is logistics and should not take as long as many other things in this game. As for what's left, it could be implemented in stages.
- by 5Y5T3M 3RR0R - at 2013.07.12 06:59:00
|
5. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
Notes on MCCs: MCCs are armed with 2 blaster turrets and 2 rail gun turrets MCCs have 150 m radar Turrets on MCC can not be destroyed until shields depleted MCC turrets can be controlled by players at MCC control panel in hangar bay Uncontrolled r...
- by 5Y5T3M 3RR0R - at 2013.07.11 11:49:00
|
6. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
Offensive situation and systems Attacker initally chooses facilities to host conflicts Attackers deploy around the edge of the conflict at 5 CRU defended by turrets and accompanied by supply depots. The 5 CRU are located just inside the red zon...
- by 5Y5T3M 3RR0R - at 2013.07.11 11:48:00
|
7. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
Defensive situation and systems The Defender has core infrastructure (facility) instead of MCC Defenders deploy around the middle at 5 CRUs located both inside and outside the shield bubble and can deploy inside the core infrastructure at the c...
- by 5Y5T3M 3RR0R - at 2013.07.11 11:47:00
|
8. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
Defensive Facilities Fortress Costs 2000 CPU Costs 2000 PG Strong Defences (2 shield bubble generators ?) Provides 5 planetary bombardments per combat on planet (1 per 1000 WP) Planetary Defence System (PDS) Costs 500 CPU Uses 1000 PG Fire...
- by 5Y5T3M 3RR0R - at 2013.07.11 11:44:00
|
9. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
Basic facilities Note: Basic facilities only get one defensive substructure (maybe randomly?) Basic Power Generator Costs 500 CPU Provides 2000 PG Basic Construction Facility Costs 500 CPU Uses 1000 PG Provides 10 CPU per hour Basic Clo...
- by 5Y5T3M 3RR0R - at 2013.07.11 11:42:00
|
10. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
Unique Planetary Facilities Command Centre Unique facility on each planet (1 per planet) Indestructible facility with strong defences (invulnerable shield bubble) Provides basic power (2000 PG) Provides basic CRU storage (20 CRU) (4 conflicts...
- by 5Y5T3M 3RR0R - at 2013.07.11 11:39:00
|
11. Suggestion for PC 2.0 - in Feedback/Requests [original thread]
Planetary resources Power grid points (fixed resource) Used to power facilities. Suffers from diminishing returns. (Total power*(1-(# power facilities*5)) Provides a soft cap on facilities (zones) a planet can sustain. Failure to have eno...
- by 5Y5T3M 3RR0R - at 2013.07.11 11:38:00
|
12. [PETITION] CCP Advertising in Oceanic Countries - in Feedback/Requests [original thread]
Yeah, this would be good! We need more down under corporations!!
- by 5Y5T3M 3RR0R - at 2013.05.06 05:23:00
|
13. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
Okay here's another possibility (including RP): Make it like the SP timer and make it so you must choose 7 seperate hour time slots during the week. Assumptions: 1. Each time slot functions like the standard daily timer already detailed. I.e. ...
- by 5Y5T3M 3RR0R - at 2013.04.07 07:17:00
|
14. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
Honestly, I don't see the larger timer window as a good situation because larger corps with a 24/7 presence could just use it to hold off fights and manipulate it to gain a strategic advantage without any balancing drawback. In this situation for...
- by 5Y5T3M 3RR0R - at 2013.04.07 06:27:00
|
15. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
steadyhand amarr wrote: Unless corp A districts are also attacked and offlined making friends is a big part of EvE so corp B can be small but has a few friends to harass corp A. Also a corp can only store so many clones so simpley offline the ...
- by 5Y5T3M 3RR0R - at 2013.04.05 11:58:00
|
16. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Maximus Stryker wrote: Goric Rumis wrote: I see your point. Say Corp A is a major corp with lots of districts, and Corp B is a small corp with only one district but great players. Corp A fights Corp B, loses but ...
- by 5Y5T3M 3RR0R - at 2013.04.05 11:12:00
|
17. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
CCP FoxFour wrote: 5Y5T3M 3RR0R wrote: How about this for an idea ? Ditch the whole minimum 150 clone loss and instead have something similar to the following: Attacker wins by MCC Attacker gets upto 50 clones (lore, the MCC takes the CRUs...
- by 5Y5T3M 3RR0R - at 2013.04.02 20:40:00
|
18. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
How about this for an idea ? Ditch the whole minimum 150 clone loss and instead have something similar to the following: Attacker puts up 50 clones to the NPC Corp for CRU stock deployed to the field. Attacker wins by MCC Attacker gets 50 clone...
- by 5Y5T3M 3RR0R - at 2013.03.29 10:36:00
|
19. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Bendtner92 wrote: 5Y5T3M 3RR0R wrote: This is a terrible idea!! This system so far gives a massive advantage to the attacker and also encourages them to attack with the minimum number of clones because then they know their enemy won't get a...
- by 5Y5T3M 3RR0R - at 2013.03.29 08:57:00
|
20. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
This is a terrible idea!! This system so far gives a massive advantage to the attacker and also encourages them to attack with the minimum number of clones because then they know their enemy won't get anything! This will also get worse in long di...
- by 5Y5T3M 3RR0R - at 2013.03.29 08:19:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |